www.facebook.com/mainehighadventure $1,700/month (+ all other expenses paid: uniform, training, housing, food, laundry, etc.) Employment Dates June 1 - August 31 (flexible) In 1972, Maine High Adventure was created a legacy BSA National High Adventure Base, (like Philmont, Florida Sea Base, and Northern Tier) and was purchased by the Katahdin Area Council in the 1990's. MHA operates very similarly to its BSA high adventure relatives and has...
Camp Quartermaster Must be 18 years of age. Must have some basic trades experience. Maintains the Camp Room. Inventories, maintains, and manages tools and equipment in the Camp Room. Works with units on service projects, manages staff and campsite good turns. Works with Unit Service Liaison to facilitate campsite inspections. Assists in OA Service hour, works with Ranger to provide service projects. Responsible for minor maintenance of camp...
Aquatics Staff Must be 16 years of age. Must hold current CPR training and be able to earn the BSA Lifeguard certification. Should be in good overall health, have the ability to swim, and be able to complete a Lost Bather’s Drill fully. Must be able to carry up to 30 lbs. Assist area directors in providing a safe, fun, and productive learning environment for youth and leaders. Act as youth role models for scouts and leaders in camp. Must be...
Assistant Aquatics Director Must be 18 years of age. BSA Lifeguard, as well as Basic First Aid and AED/CPR training. Must also be able to swim and perform all rescues required for the activities conducted at all of the camp waterfront facilities. Must be able to give and receive verbal commands, as well as be able to visually inspect all waterfront facilities, equipment, and activities. Must be in an overall physically fit condition and have...
Shooting Sports Staff Must be 16 years old. Must be able to assist in giving and receiving verbal instructions, as well as being able to visually inspect the firing lines of 8. Assist area directors in providing a safe, fun, and productive learning environment for youth and leaders. Act as youth role models for scouts and leaders in camp. Must be able to pick up 50 lbs. Must be willing to learn skills and equipment use associated with each...
Archery Staff Must be 15 years of age and be able to complete Level 1 Archery Training. Experience with archery is preferred. Must be able to lift 50 lbs., provide and receive verbal commands, and visually inspect the firing line, range, and participants at all times. Must be able to use all Archery equipment safely and confidently (Long and Short bows, fletching tools, etc.), Fill out weekly paperwork as needed (inventories, self-evaluations,...
Archery Director Must be 18 years of age and be able to complete Level 1 Archery Training. Experience with archery is preferred. Must be able to lift 50 lbs., provide and receive verbal commands, and visually inspect the firing line, range, and participants at all times. Oversees all aspects of the Archery program. Directly manages all of the Archery area staff. Must be able to use all Archery equipment safely and confidently (Long and Short...
Handicraft Staff Must be 15, preferably 16, years old. Assist area directors in providing a safe, fun, and productive learning environment for youth and leaders. Act as youth role models for scouts and leaders in camp. Must be willing to learn skills and equipment use associated with each area. Must be able to learn, run, and teach merit badge classes, troop rotations, and evening skills activities for their program area, evening merit badge...
Handicraft Director Must be 18 years of age, have skills in arts and crafts (leatherwork, art, etc.), and possess some managerial and teaching experience. Oversees all aspects of the Handicraft. Directly manages all of the Handicraft area staff. Must be able to use all Handicraft equipment safely and confidently (files, brushes, drill press, wood burner, etc.), manage all paperwork for the area and area staff (inventories, staff evaluations,...
STEM Staff Must be 15, preferably 16, years old. Assist area director in providing a safe, fun, and productive learning environment for youth and leaders. Act as youth role models for scouts and leaders in camp. Must be willing to learn skills and equipment use associated with the technology center. Must be able to learn, run, and teach merit badge classes, troop rotations, and evening skills activities for their program area. Must also assist...